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Research and Innovation

Over the past few years we realized the importance and the need to propose innovative projects, capable of responding to a constantly evolving market, such as the ICT market. For this reason we study and design innovative and integrated social and health systems, deeply linked with the information technologies. We promote and encourage a close collaboration among all the actors ( private or public companies, academic and research centers) at local, national and European level with the final goal of identifying the best guidelines for the development of effective ICT solutions for the social and health market.

Our participation in national and European projects:

IPA2 Erasmus+ project

 

IPA2 Erasmus+

IPA2, stands for Inclusion of People with Autism in Europe is an Erasmus+ project, which involves 6 partners from 5 European countries (Italy, Spain, Portugal, Serbia, Belgium).

The IPA2 leverages on the work done in the IPA+ project  and is focuses on the following objectives:

  • Decrease early school leaving in students with ASD.
  • Improvement relationships in school between students with ASD and their peers and classmates.
  • Training teachers from primary and secondary schools in order to provide them with strategies to improve the academic performance of students with ASD and to reduce their anxiety/stress symptoms associated with school issues.
  • Taking advantage of the experience of families with children with ASD in order to develop tailored materials and training.
  • Promotion self-defense strategies in people with ASD to help them to deal with school issues.

 

CAPTAIN

 

CAPTAIN H2020

www.captain-eu.org

CAPTAIN: stands for “Coach Assistant via Projected and Tangible Interface”. It is an H2020 European project (2017-2020) which involves 14 partners from 9 European countries (Italy, Greece, Ireland, Germany, France, Switzerland, Spain, Cipro and Estonia). Leveraging on a few state of the art technologies (e.g., projected augmented reality, 3D sensing, Non-invasive physiological and emotional data analysis), CAPTAIN will be a gentle coach within an empowering space capable to:

  1. Transparently comprehend what happens within the house (without the user wearing anything) while the user simply interacts with the real world;
  2. Provide guidance in the most transparent manner, by projecting contextualized information wherever and whenever needed;
  3. Help them live independently maintaining their physical, cognitive, mental and social well-being.

Mind Inclusion 2.0_Logo

 

 

MIND INCLUSION 2.0 Erasmus+

Mind Inclusion 2.0 is an Erasmus+ Project which involves 6 partners from 4 European country (Italy, Spain, France, Lithuania). The project wants to foster the competencies of educators of intellectually disabled people across Europe to promote the participative co-creation and use of an innovative online tool (a web platform) supported by the definition of a solid facilitation methodology which will contribute to the sustainable and inclusive involvement of disabled people in the society.

The main goals of Mind Inclusion 2.0 are:

  • Promote social inclusion and equity at local and European level through a participative approach and the empowerment of professionals working in the field of intellectual disability.
  • Develop professionals’ competencies promoting new methodologies through the effective use of ICT tools.
  • Create a responsive web platform that gathers information about public places that are keen and sensible to people with intellectual disabilities and their caregivers.

 

 UNCAP H2020uncap

www.uncap.eu

UNCAP stands for Ubiquitous  iNteroperable Care for Ageing People. It is an H2020 European project (2015-2017) which involves 23 partners (including several pilot user partners) from 9 European countries (Italy, United Kingdom, Slovenia, Romania, Greece, Germany, Spain, Sweden and Macedonia).

The main goals of the project are:

traduzionegoaluncap.001

 

CHESSChess (3)

www.sistemachess.it

CHESS it monitors the educational achievements of children under school age (0-6), in order to provide the educator with useful information for calibrating his intervention according to the capacities already acquired by the child. The project is developed together with Studio Vega and in collaboration with several FISM associated schools.